NVIDIA


Nvidia's product-portfolio includes graphics-processors, wireless-communications processors, PC platform (motherboard core-logic) chipsets, and digital-media-player software. The community of computer users arguably knows Nvidia best for its "GeForce" product-line, which not only offers a complete line of "discrete" graphics chips found in AIB (add-in-board) video cards, but also provides a core-technology in both the Microsoft Xbox game console and nForce motherboards.
In many respects Nvidia resembles its competitor ATI: Both companies began with a focus in the PC market and later expanded their activities into chips for non-PC applications. Nvidia does not sell graphics boards into the retail market, instead focusing on the development of GPU chips. Since Nvidia is a fabless semiconductor company, chip manufacturing is provided under contract by Taiwan Semiconductor Manufacturing Company, Ltd. (TSMC). As part of their operations, both ATI and Nvidia create "reference designs" (circuit board schematics) and provide manufacturing samples to their board partners. Manufacturers of Nvidia cards include BFG, EVGA, Foxconn, and PNY. XFX, ASUS, Gigabyte Technology, and MSI exemplify manufacturers of both ATI and Nvidia cards.
December 2004 saw the announcement that Nvidia would assist Sony with the design of the graphics processor (RSX) in the PlayStation 3 game console. In March 2006 it emerged that Nvidia would deliver RSX to Sony as an IP-core, and that Sony alone would be responsible for manufacturing the RSX. Under the agreement, Nvidia will provide ongoing support to port the RSX to Sony's fabs of choice (Sony and Toshiba), as well as die shrinks to 65 nm. This is a departure from Nvidia's business arrangement with Microsoft, in which Nvidia managed production and delivery of the Xbox GPU through Nvidia's usual third-party foundry contracts. (Meanwhile, Microsoft has chosen to license a design by ATI and make their own manufacturing arrangements for Xbox 360's graphics hardware, as has Nintendo for their Wii console to succeed the ATI-based GameCube.)
On February 4, 2008, Nvidia announced plans to acquire physics software producer AGEIA, whose PhysX physics engine program forms part of hundreds of games shipping or in development for PlayStation 3, Xbox 360, Wii, and gaming PCs.This transaction completed on February 13, 2008[8] and efforts to integrate PhysX into the GeForce 8800's CUDA system began.
On June 2, 2008 Nvidia officially announced its new Tegra product-line. These "computers on a chip" integrate CPU (ARM), GPU, northbridge, southbridge and primary memory functionality onto a single chip. Commentators opine that Nvidia will target this product at the smart-phone and mobile Internet device sector.

Graphics chipsets
NV1 – Nvidia's first product, based on quadratic surfaces
RIVA 128 and RIVA 128ZX – DirectX 5 support, OpenGL 1 support, Nvidia's first DirectX-compliant hardware
RIVA TNT, RIVA TNT2 – DirectX 6 support, OpenGL 1 support; the series that made Nvidia a market-leader
Nvidia GeForce - Desktop-graphics acceleration-solutions
Nvidia Quadro – High-quality workstation solutions
Nvidia Tesla - Dedicated GPGPU processing for High Performance Computing systems
Nvidia GoForce – Media processors for PDAs, Smartphones, and mobile phones featuring nPower technology
GPU for game consoles
Xbox GeForce 3 - class GPU (on an Intel Pentium III/Celeron platform)
PlayStation 3 - RSX 'Reality Synthesizer'